I myself really like BFBC2 and think it looks great. DICE didn’t sit their rehashing old games, they actually sat down, thought how they wanted to improve the game and did it. Included are some examples of an environment where you can see just the lighting information (1), the actual light probes that control how light affects dynamic objects (2 – one of these probes contain more lighting information than an entire level from BFBC2), and the finished environment the way a player would see it (3) Even though all three of these shots show the part of the alley it’s nice to see it going through a transition before reaching the final stage.įrostbite 2 allows for the use of features such as dynamic radiosity, dynamic shadows, and deferred lighting on a big scale. The next three shots are of the alley you just witnessed in all of its glory. The roof just isn’t that dirty for that kind of detail. After all that running, and shooting they go up to the roof top and dirty is still kicking up all over the place. One other area I saw this in was the roof tops where they go to take out the sniper. I know the alley is dirty but not dirty enough to kick up that kind of dirty. This all makes sense if the solider was running through a muddy surface but doesn’t really fit here. If you look at the screenshot you will notice it by the middle soldiers boot. One thing that I have an issue with is how the dirt kicks up. Please try not to get stuck on the whole thing about how the PC version will be better than the Console version, just try to enjoy what’s coming our way. The lighting in this game is phenomenal, as well as the graphics and the animation. It’s a pretty cool way of just looking at everything from start to finish. Some of the screens are from the in game footage we have already seen, some of them are just renders and some of them are of concept art. Some new screenshots have emerged out of BF3.
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